Growth in progress
Just a little follow-up to the previous post. I've put up some screen shots / wall papers of the Shockwave prototype of the aforementioned work project. For various reasons the real thing won't look anything like it, but I thought it might be quite interesting anyways:

The 3D meshes are created by building a simple (randomly generated) tree structure to define branch hierarchies. Upon rendering each branch is then assigned an individual attractor target and two sine waves to modulate its growth direction vector. Add some glossy texture, some fog and...
Arrgh, how i hate deconstructing... ;)

The 3D meshes are created by building a simple (randomly generated) tree structure to define branch hierarchies. Upon rendering each branch is then assigned an individual attractor target and two sine waves to modulate its growth direction vector. Add some glossy texture, some fog and...
Arrgh, how i hate deconstructing... ;)

2 Comments:
hah, first robert hodgkin gets hooked on 3D and now you. next thing you know mirror balls and checker boards will make a come back...
its funny ;)
i'm writting the same stuff right now, with flocks for 3d motions and using my old 3d worms engine for 3d wires ;)
will be happy to see your version online.
Den
www.cleoag.ru
Post a Comment
Links to this post:
Create a Link
<< Home